Friday, 30 November 2007

Conclusion

In conclusion I felt that as a group we, on the most part, worked well. Initially there were some quite distinct creative differences, but we managed to compromise and agree in our different views for the story.

Texturing continued

Finally here are my steps, which have managed to evade this blog sints the beginning of the project! To texture these i used the spherical map for the inside and outside of the steps and planar mapped the rest using the Y axis view port and the perspective view. Dan.C then crumbled the steps using the booleans tool.


Texturing Continued

Next up to model was the Ballroom table and chandelier. These are two of my favourite items I've modeled, even tho i had trouble modeling the table and texturing the chandelier. Below is a final render of the ballroom, displaying my table and chandelier.

Here are two shots of my chandelier in action with Chester! Initially i found a stain glass texture, which look awful, and more complicated then need be. So i made a basic bump map, using the glass filter in photoshop. I applied that bump map to each plane and coloured the plane in Maya, making it transparent and reflective. It took me a loooong time to realise how easy it could be, haha!

Below is my table i modeled and textured. I basically planar mapped the top faces with a texture i made from a photo i took in photoshop. For the wood texture i used the cutout style, and cylindrical mapped the edges so the grain wouldn't get stretched as it goes round.

Texturing Contiued

So, this is the front of the house!! towers'n'all! I had quite a bit of trouble with texturing this house. I wanted it to have a separate texture on it from the towers, however, this was quite the failure as i couldn't make one good enough that we all liked.

Here are a few of the textures that i tryed out but didn't like. I thought that they were either to plain or to busy.

Alas, in the end we decided that it would be best if we kept with the tower texture. I simply tweaked the hue so there was a subtle separation from the house and towers. To texture it i cylindrical mapped the walls and shacks on the roof, when not planar mapping the planks




Texturing Continued

I went on to model the bridge that joins onto the side of one of the towers. From a photo i took in Barcelona i created a Texture using our cutout style we developed. I wanted the tower to look as tho it was built into the towers rather then it being part of the towers. To do that i made the texture a slightly different colour to the towers, along with using a different brick texture.

I felt as tho it was too bright in contrast with the towers, so i changed the hue to a darker purple which i felt look better.
Having planar mapped the sides of the bridge I did the same for the path of the bridge with an awesome texture, which sadly does not appear in the final film, apart from on the steps in the courtyard. I think that I've learnt to plan out the camera angles in future projects as we spent allot of time texturing, and even modelling, that wasn't necessary.

Monday, 19 November 2007

Texturing continued!

Below are the support beams form the towers. To texture these i did a plainar map, having applied the cut out technique, bump and specular map to a wooden texture and onto the beam i transferd the texture to all the other beams.



next up was the bell-less bell tower.



Texturing continued!

After the towers i continued on to texture the bridges at the top of the towers. Using the same texture from the towers for continuity, i merged it with a separate texture to have some variation in the brick work. I UV mapped each face using the plainar mapping. However photoshop's coloring is bodged and it saves a different less saturated colour when you save, rather then the one you edit. As a result it looked very grey and untextured, booo!! The center also had to be quite stretched from the way the texture was made, which looked quite rubbish to i thought.



After the bridges i textured the roof...Which i really hate. I might try to re-do that if i have time, even though Anna and Dan.C like it.