Friday, 30 November 2007
Conclusion
Texturing continued
Texturing Continued
Here are two shots of my chandelier in action with Chester! Initially i found a stain glass texture, which look awful, and more complicated then need be. So i made a basic bump map, using the glass filter in photoshop. I applied that bump map to each plane and coloured the plane in Maya, making it transparent and reflective. It took me a loooong time to realise how easy it could be, haha!
Below is my table i modeled and textured. I basically planar mapped the top faces with a texture i made from a photo i took in photoshop. For the wood texture i used the cutout style, and cylindrical mapped the edges so the grain wouldn't get stretched as it goes round.
Texturing Contiued
Here are a few of the textures that i tryed out but didn't like. I thought that they were either to plain or to busy.
Alas, in the end we decided that it would be best if we kept with the tower texture. I simply tweaked the hue so there was a subtle separation from the house and towers. To texture it i cylindrical mapped the walls and shacks on the roof, when not planar mapping the planks
Texturing Continued
I felt as tho it was too bright in contrast with the towers, so i changed the hue to a darker purple which i felt look better.
Having planar mapped the sides of the bridge I did the same for the path of the bridge with an awesome texture, which sadly does not appear in the final film, apart from on the steps in the courtyard. I think that I've learnt to plan out the camera angles in future projects as we spent allot of time texturing, and even modelling, that wasn't necessary.
Monday, 19 November 2007
Texturing continued!
Texturing continued!
After the bridges i textured the roof...Which i really hate. I might try to re-do that if i have time, even though Anna and Dan.C like it.
Beginning of texturing!
Modeling i've done to date part.5
Hello stiff lighting with no crystals! having gone in a completely different direction in design, i think that this is actually really cool and low poly! I added spirl's on each corner for decoration, which eventually came in handy for when it came to having something to connect the chains to from the sealing.
Modeling i've done to date part.4
Below are the front doors for the front of the house. I was inspired but a door i saw in Barcelona, there is a reference pic at the beginning of my blog. This was relatively simple to make. I created the door knobs with the CV curve tool. Initially i had twice as many knobs on the door but as a result of loads, obviously to many polygons on the door, rendering took to long. It still looks quite basic but after texturing it will hopefully look allot better!
Friday, 9 November 2007
Really cool video!!
via videosift.com
Modeling i've done to date part.3
After my fountain i made the main gate and fence that will go around the exterior of the house and courtyard. Its not quite finished being modeled yet but its close. I actually really like how its turned out so far. I created the bars in the fence and gate using the create CV curve tool and extruding a face of a pentagon up the line i drew, after which i edited the vertex's to style it out a bit better.
Modeling i've done to date part.2
I went on to model the garden furnature, ala table and chairs. initially i wanted to make a french style coffee table - the iron vine style furnature - but it was really hard to create. I moved on to something more simple and i think it actually works better with the theme of the house, looking more gothic.
To make the chairs i took the table and shrunk it down for the seat of the chair, rather than re-model it all again. i duplicated the seat again and shufled and streched the planes about for a tall back. As a result i think the table and chairs look quite consistant as a set.
Modeling i've done to date part.1
After i modeled the table i started to build stuff for the court yard, i began by modeling steps but the screen bumps have gone missing, so I'll have to re-do them pfffft. However, after modeling the steps i made the banister for the steps. They were inspired by the balconies from the building in Barcelona, which i cant remember the name of so I'll update this bit later when i find out!! I just simply made a plane and extruded the edges and bent them as i went, getting the mangled steel look that i wanted.