Monday, 19 November 2007

Modeling i've done to date part.4

Below is my chair i made for the ballroom, i struggled getting the chair to look how i had it in mind. As a result i don't really like it, but i had to move on because there wasn't much time left and there is still loads to do. If there is time i will go back and change it, but the chances of that aren't to good!



Below are the front doors for the front of the house. I was inspired but a door i saw in Barcelona, there is a reference pic at the beginning of my blog. This was relatively simple to make. I created the door knobs with the CV curve tool. Initially i had twice as many knobs on the door but as a result of loads, obviously to many polygons on the door, rendering took to long. It still looks quite basic but after texturing it will hopefully look allot better!


Friday, 9 November 2007

Really cool video!!

Here is a really cool animation i found that has a basic environment, but cleverly animates itself along with an narrators voice and his emotion. it has some really nice steady camera motion to.


via videosift.com

Modeling i've done to date part.3

Below I've made a water fountain, which goes in the center of the courtyard. This was actually the easiest thing to make at this point in time. I basically used the 'create CV curve tool' and drew out a line, which i wanted the poly surface to follow when i rotated it 360 degrees. I then selected various edges and added bevel or softened them. It still looks pretty plain but after i UV map it and crumble it it'll look better i hope!!




After my fountain i made the main gate and fence that will go around the exterior of the house and courtyard. Its not quite finished being modeled yet but its close. I actually really like how its turned out so far. I created the bars in the fence and gate using the create CV curve tool and extruding a face of a pentagon up the line i drew, after which i edited the vertex's to style it out a bit better.





Modeling i've done to date part.2

After modeling the stair banister i had to model statues for the courtyard as Chester, the gargoyle, would land and spring off them as soon as he falls from the roof. We decided to keep the statues really basic, as tho they were sculpted roughly. Rather than modeling two i only modeled the one and put a skeleton in him, so i could pose him, duplicate and re-pose the second statue. the statues are both modeled so that when one falls they...interact, with eachother.



I went on to model the garden furnature, ala table and chairs. initially i wanted to make a french style coffee table - the iron vine style furnature - but it was really hard to create. I moved on to something more simple and i think it actually works better with the theme of the house, looking more gothic.

To make the chairs i took the table and shrunk it down for the seat of the chair, rather than re-model it all again. i duplicated the seat again and shufled and streched the planes about for a tall back. As a result i think the table and chairs look quite consistant as a set.


Modeling i've done to date part.1

Here's an updated version of my ballroom table, where I've coloured the corners with a basic blin texture. I still have to sort out the four shadowed segments in the table because there are some faces inside that need to be deleted. Grrr.



After i modeled the table i started to build stuff for the court yard, i began by modeling steps but the screen bumps have gone missing, so I'll have to re-do them pfffft. However, after modeling the steps i made the banister for the steps. They were inspired by the balconies from the building in Barcelona, which i cant remember the name of so I'll update this bit later when i find out!! I just simply made a plane and extruded the edges and bent them as i went, getting the mangled steel look that i wanted.

Friday, 2 November 2007

My rough storyboard segment

This is the part of storyboard i drew out for the group. This part being the beginning 9 key shots with the setup shot, Chester breaking away from the house and falling into the courtyard.

Scenery modeling

Over the past week or so I've been modeling various parts of the house, courtyard and ballroom. Primarily the objects that the gargoyle will be interacting with. Rather then modeling an object and texturing it right after, we decided that it would be easier to UV map the objects after everything has been modeled. This decision was made so Dan.C would be able to start animation Chester as soon as possible.

This is the grave that i modeled for the court yard that will be duplicated 2 more times for the 3 graves in total. We decided to keep the graves quite simple, like a typical grave would be. Once I've textured it i will extract parts to make it look eroded.


Above are two images of what will be the ballroom table, it still needs some minor tweaks along with the texturing, but apart form that its more or less finished. I particularly like the table legs, as opposed to having just one leg on each corner.


Above are two images of one of the four towers that will spiral up above the main house to the dead princesses bedroom. I'm simply going to duplicate it three more times and re-work each tower to be different from one another, rather than starting from scratch each time.