Monday 19 November 2007

Beginning of texturing!

I began to texture the exterior before doing my individual objects, just down to preference really. Below is the tower that i modeled, although Dan.C slightly edited the tower height and curve by adding a spine joint in the tower and re-curving it. Also to note, i didn't model the bridges above or the chambers. Taking a texture i took in Barcelona into Photoshop i re-applied the technique Anna, Dan.C and i produced in the early stages of development for out texture '"style", which is a cut out look, that has some detail behind it. Making it tileable and applying the specular and bump map to it works really well at achieving the relief look. I UV mapped the tower up to a point at the bottom where it got to narrow and unnecessary to texture. After i simply transferred the texture from one tower to the other three. I applied the same technique to the Chambers on top of the towers and the bricks around the windows and doors.



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